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Arena had gotten a re-release on September 10th, in a collection with the other four games in the main series. It is the exact version as the original, yet unlike the downloadable free version, bypasses the DOS menu entirely. A typical dungeon in Arena , the royal offices of Stonekeep. The actual game-world is substantially larger than Morrowind , Oblivion , and Skyrim together.

The game utilizes randomly generated content to generate a massive world, without much effort on the developers' part.

A consequence of the random generation is that outside of the 17 designed dungeons, areas are reset on exit. Therefore, it is not possible to 'clear' these dungeons as they will infinitely respawn enemies. It also means that unlike games from Morrowind onward, any loot dropped inside the location will vanish on exit, making carrying capacity even more important than in later games.

The world has hundreds of towns made with actual design, rather than being random, containing businesses with random names examples being "Gold Sword", "Silver Gauntlet", etc. As well as several hundred dungeons, along with 17 specially designed dungeons that are part of the game's main quest.

Due to the enormity of the world, fast travel is essential. Walking to a nearby town could take up to 10 hours of real time, while a far off town in another province could take several days. The game is played from a first-person perspective. Combat is performed by clicking the right mouse button and dragging it across the screen, as if swinging your weapon. Magic is used by clicking on the magic menu, selecting your spell, and clicking where you want to shoot it. There is also the ability to pickpocket people on the street, or break into a store at night.

Arena was one of the first games to have a day and night cycle, with stores closing at night, people getting off the streets, and monsters Orcs , Lizard Men , etc. The actual main quest is completed by finishing all 17 developer-made dungeons and completing the Staff of Chaos , but there are other quests as well.

Asking about rumors in a town will lead to someone telling you about someone in a bar that may need help. These "miscellaneous" quests are very simple, ranging from simple delivery missions to finding an artifact item after going through a dungeon.

Another notable fact about Arena is that it has a tendency to be unforgiving towards newer players. It is easy to die in the starting dungeon, as powerful enemies can be encountered if the player lingers too long.

However, this effect slowly withers away as the player becomes more powerful and more aware of the threats that loom everywhere. Still, the bitter years of war had its affect on the populace. The name Tamriel, Elvish for 'Dawn's Beauty', seldom fell from anguished lips and was soon forgotten. In a place where life and death were different sides of the same coin tossed every day, the people of the known world began calling the land of their sorrow, the Arena Now, years after TIber Septim took control and kept the peace, the land of Arena has a new threat.

But jealous hearts desire the throne and plot his downfall. It is said that hope flies on death's wings. Prepare then, for as the Elder Scrolls foretold, it will be here that your adventure begins The Emperor is betrayed And transported to a dimension of Tharn's choosing After months of preparation Jagar Tharn, takes the throne Manipulating the essence of magic, Tharn prepares to take the true Emperor's place as ruler of the known land The Imperial Wizard wastes no time in gathering his servants And turning them into twisted counterparts of the Emperor's Guard But Jagar Tharn betrays the two, and transports them into another dimension.

Tharn's apprentice, Ria Silmane , witnesses his treachery and tries to warn the Elder Council , but is killed by Tharn, her corporeal form being destroyed by the Staff of Chaos. After months of planning, Jagar Tharn transforms himself into the image of the Emperor and takes the throne, summoning demon minions and transforming them into the Emperor's Guard , and sends a low-ranking member of the emperor's court into the Imperial Dungeons to die.

Ria Silmane becomes an incorporeal form through the use of magic and remains in this world so that she can warn the prisoner of Jagar Tharn's treachery and that the Emperor is actually Jagar Tharn in disguise.

Ria creates a key for Talin to escape his cell and teleports him to another province through the use of a Shift Gate. The only way to stop Jagar Tharn is to obtain the Staff of Chaos, in which he holds his lifeforce. But the staff has been split by Tharn into eight pieces and scattered across Tamriel.



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